Artovel Games
Art at play.
An independent studio in India, making games for your phone. Each one starts with a single idea, and we keep working on it until it plays right.
4 out now, 0 coming soon
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You are a small black hole. The universe is lunch.
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Lead the ants. Draw the trail they follow.
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Fold the sheet to match the shape.
Games
6 so far, grouped by the kind of game they are.
Nothing matches that yet.
Puzzle
One rule, worked through to the end.
1 gameArcade
Short rounds, one finger, judged on timing.
2 games


Spaghettify
You are a small black hole. The universe is lunch.
Pull in anything smaller than you, stretched into a noodle on the way down. Anything bigger, circle until your gravity tears it apart. Ten sectors, 130 levels.



Close Call
Throw things at the stuntman. Miss by a hair.
A runner with the controls turned around: the stuntman runs by himself and you drop crates, pianos, taxis and bulls in his way. The crowd pays for near misses.
Strategy & Simulation
Systems that keep running whether you are watching or not.
1 gameTycoon & Management
Build a business, then keep it alive.
2 games


Uptime
Run a datacenter from your mum's garage to the Moon.
Keep power, cooling, water and network in balance while the internet happens to you: interns dividing by zero, raccoons in the cable tray, and an AI called GARY.



Two & Twenty
From a studio in Queens to twenty-five billion dollars.
A hedge fund career: $10,000 and a day job, real trading signals in a market that responds to them, a fund of your own, and the SEC watching the tips.
The studio
Artovel Games makes one game at a time around one idea: a trail the ants read, a sheet that folds where your thumb puts it, a black hole that stretches what it eats. We play each one until the idea holds up, then we put it out.
The games are free. Where there are adverts, each game's page says exactly where they appear and how often.








