Artovel Games

Games Arcade

Spaghettify

You are a small black hole. The universe is lunch.

Drag anywhere to drift. Anything smaller than you gets pulled in, stretched into a long thin noodle and spun down into the dark. You get a little bigger. Grow enough and the camera pulls back to a wider sky with bigger things in it: moons, then planets, then gas giants, then stars.

  • 130 levels
  • Ten sectors
  • Offline
  • One finger

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Too big to eat is not too big

A planet you cannot swallow is not a wall. Circle it close and your gravity starts to pull it apart: cracks open, pieces come away, and they fall straight into you. Astronomers call this spaghettification. It is where the game got its name, and it is the best part.

A cracked planet breaking apart above the black hole
A well-fed accretion disk pulling in a stream of debris
Late in a level, a star being drawn into the hole

Keep the disk fed

What you eat does not reach you straight away. It goes round in your accretion disk first, the glowing ring around the hole, and turns into size as it falls in. Keep it fed and you keep growing. Let it run empty and you start to shrink. Cram it too fast and it spills over in jets that blow the food you wanted away from you.

A crammed disk throwing debris out across an orange nebula

Ten sectors, a hundred and thirty levels

Each sector has its own sky, its own rule and a boss at the end: pulsar beams, supernovas, rival black holes, star nurseries, dark matter you cannot see, an alien Dyson sphere, colliding neutron stars and quasar jets, out to the Great Attractor. Every campaign level hides one golden body to find.

Past the campaign there are thirty puzzles where the universe is finite and every shred has to be planned, Planet Defense against rival holes, Galaxy Conquest (a run through eight star systems where you pick a mutation after each one), an Endless mode that starts you as a speck, and a Daily Challenge that is the same for everyone.

A boss level with one target left
Planet Defense: rival holes closing on a shielded planet
A puzzle level where every shred has to be planned

Stardust and skins

Stardust buys upgrades in the Singularity Lab, where you can start bigger, reach further and shred faster, and five abilities to take into a level two at a time. It also buys skins: 45 of them, each one restyling the disk, the event horizon, the photon ring and the jets. The Cosmic Codex keeps a card, with a real fact about space, for every kind of thing you have eaten.

The skin shop, showing epic skins
The Spaghettify title screen

What it does not do

No lives and no energy. It plays offline, with one finger, in levels that take a couple of minutes.

Spaghettify is free and has adverts. There are none until you have finished level 1-8, and none in the first two minutes of any session. After that, a full-screen advert can appear between levels, never during one, at most once every three levels and two and a half minutes, and never after you have failed twice in a row. There are no banners. Videos for a revive, double Stardust or the free chest only play when you choose them. Remove Ads turns off the ones between levels.