Antline
Lead the ants. Draw the trail they follow.
You never command an ant. You drag a finger across the ground to lay a pheromone trail, and the colony reads it — following, harvesting, carrying food home, and reinforcing the routes that work. Draw a good line and the ants make you look clever. Draw a bad one and you watch them wander.
- Eight real species
- Offline
- No timers
- One optional advert
The trail is alive
Trails decay. A route you stop maintaining fades, and the colony drifts back to searching. The network is something you keep alive, not something you build once — which is what turns a drawing toy into a game.



A colony that can starve
Food is a stock, not a score. Every ant eats, so more ants means more income and more burn. Hatching feels good and is almost always the wrong move right before your trails fade. Overextend and the colony eats itself.
Eight real species
Black garden ants that farm aphids. Leafcutters that carry double and tend a fungus their ancestors have farmed for fifty million years. Army ants with no permanent nest. Honeypots whose workers become living storage jars. Each brings its own region, weather, predators, and upgrades that carry from run to run — and each comes with real natural history worth reading.



Things that want your colony
A spider parks on your busiest line and eats the ants that keep walking down it. A beetle chews through the trail itself. A raider goes for the stores. None of them can be fought directly — you have no units to command. The answer is always a better route.


What it does not do
No timers. No energy. No lives. Nothing that waits for you to come back or asks you to pay to keep playing. There is one advert in the whole game, on the results screen, and only if you choose to watch it.
More from Artovel



Spaghettify
You are a small black hole. The universe is lunch.
Pull in anything smaller than you, stretched into a noodle on the way down. Anything bigger, circle until your gravity tears it apart. Ten sectors, 130 levels.



Crease
Fold the sheet to match the shape.
A paper-folding puzzle built on one gesture: drag a point of the sheet to where it should land. Two-sided paper, five hundred hand-made puzzles.



Close Call
Throw things at the stuntman. Miss by a hair.
A runner with the controls turned around: the stuntman runs by himself and you drop crates, pianos, taxis and bulls in his way. The crowd pays for near misses.



Uptime
Run a datacenter from your mum's garage to the Moon.
Keep power, cooling, water and network in balance while the internet happens to you: interns dividing by zero, raccoons in the cable tray, and an AI called GARY.

